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Global Game Jam recap

The Global Game Jam 2010 concluded over 30 days ago, but the treasure trove of indy creations it left behind remains largely unexplored. Then again, how is anyone supposed to review some 1000 games created specifically for an event that shuns any global judging? Who has that kind of time anyway? Certainly not overworked grad […]

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Game Developers Conference: Current TV Features EIS Podcast

The Game Developer’s Conference is less than a week away, and for those who don’t get to see what goes on during this amazing week, we, at the Expressive Intelligence Studio, put together a mini documentary about the “People Behind the Products.” Now, we aren’t film-makers at EIS, but in addition to doing some awesome […]

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WoW Armory Data Mining: The Next Generation

Over at the Armory Data Mining blog, a plucky computational biology PhD student under the name of Darush has taken a look at some World of Warcraft Armory data and run some fascinating transformations to analyze the number of Druid players that favor bear form vs cat form when they play World of Warcraft. Note […]

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Space Invaders Enterprise Edition

Languages: This article is also available in Belarusian and German (thank you Patric and Anastasyia!) I’m pleased to announce that I’ve released Space Invaders Enterprise Edition (Java, cross-platform executable, ~9mbs due to Drools dependencies, source code here), the first prototype program from my newly announced research direction, Zenet. Space Invaders EE is a clone of code of […]

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Global Game Jam Featuring Awesome Speakers

The second annual global game jam at UCSC is coming up, kicking off on Friday, January 29th. But even if you aren’t participating in the jam, you should still come by the Simularium at 4:00 pm on Friday to check out the great speakers we have lined up. This year, you’ll get to hear from: […]

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StarCraft AI at Super Happy Dev House

I attended Super Happy Dev House 36 and presented a lightening talk about the upcoming AIIDE 2010 StarCraft AI Competition. The competition is interesting to the hacker community at Super Happy Dev House, because the Broodwar API enabling the competition is a reverse engineering project providing direct access to game state and units in StarCraft. […]

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