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Man vs Bot

A lot of interesting bots were submitted to the StarCraft AI Competition. However, even the best could not beat an expert human player. But what about amateur players? Kotaku claimed that most casual StarCraft players would be unable to defeat the bots. The goal of this post is to test that claim. To do so, I played against […]

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EISBot Shows Potential Versus Human Players

I developed a version of EISBot that plays a specific strategy, known as a 10-15 gate rush. The build was recently made famous by Nony. It is a Protoss build with the goal of harassing your opponent with ranged units as fast as possible and is most commonly used against Terran opponents. This strategy requires […]

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StarCraft AI at Super Happy Dev House

I attended Super Happy Dev House 36 and presented a lightening talk about the upcoming AIIDE 2010 StarCraft AI Competition. The competition is interesting to the hacker community at Super Happy Dev House, because the Broodwar API enabling the competition is a reverse engineering project providing direct access to game state and units in StarCraft. […]

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AIIDE 2010 StarCraft AI Competition

The 2010 conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE 2010) will be hosting a StarCraft AI competition as part of the conference program. This competition enables academic researchers to evaluate their AI systems in a robust commercial RTS environment. The competition will be held in the weeks leading up to the conference. The final matches will be held live at the conference with commentary. Exhibition matches will also be held between skilled human players and the top performing bots.

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Using StarCraft as a Game AI Testbed

I’ve been interested in developing AI for StarCraft for several years now. I recently came across the Broodwar API project, which provides hooks into StarCraft. It enables developers to query game state as well as issue orders to units. The Broodwar API makes it possible to write custom AI bots for StarCraft.

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