Home About EIS →

Category Archives: Games

Current Game Preservation is Not Enough

This post is a distillation of some current thoughts on game preservation (extending to software preservation) that arose from a presentation I gave at Stanford two weeks ago. Video of that talk is here. The discussion in this post is a little more advanced and focuses mainly on the last 10-15 minutes of the talk.  […]

Also posted in Gaming Culture | Tagged | Comments closed

New Publication: “A Unified Approach to Preserving Cultural Software Objects and their Development Histories”

We are pleased to announce the publication of our recent National Endowment for the Humanities supported white paper on archiving and appraising academically produced computer games. “A Unified Approach to Preserving Cultural Software Objects and their Development Histories,” is aimed at providing a first step towards an archival methodology for computer games and their development […]

Also posted in Prom Week | Tagged , | Comments closed

GDC 2014: Game Grants for Scholars, Librarians, and Artists

This week at GDC I gave a talk as part of the session “Federal Opportunities for Game Faculty and Students.” I was joined by William Bainbridge (Program Director, National Science Foundation) and Jason Rhody (Senior Program Officer, Office of Digital Humanities, National Endowment for the Humanities). My presentation focused on my experiences as a Principle […]

Also posted in Academics | Comments closed

UC Santa Cruz seeks game developer and game designer staff

The Univ. of California, Santa Cruz is seeking applicants for two new full time staff positions, a Lead Game Programmer and a Lead Game Designer to work with myself, Michael Mateas, and Luca de Alfaro in support of the CHEKOFV project. CHEKOFV (Crowd-sourced Help with Emergent Knowledge for Optimized Formal Verification) is a research effort […]

Also posted in Academics | Tagged , , , | Comments closed

Humanities-Based Game Design

Prom Week is about to be released and Expressive Processing is about to come out in paperback — a confluence that has me thinking about humanities-based game design, something I’ve been more actively mulling since an NSF workshop on the Future of Research in Computer Games and Virtual Worlds that UCI hosted in 2010. Obviously […]

Also posted in Academics, Authoring, Prom Week | Comments closed

Vote Prom Week for the IGF Audience Choice Award!

It is our pleasure to present Prom Week’s Audience Choice Special Release! Please enjoy playing this version of Prom Week — we would very much appreciate your vote in the 2012 Independent Games Festival Games: Main Competition Audience Award.

Also posted in Academics, Authoring, Prom Week | Comments closed