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Category Archives: Games

Cecil Brown on Games Blacks Love to Play

Dr. Cecil Brown began his lecture Games Blacks Love to Play by citing Marshall McLuhan’s 1964 observation that the games people play mirror the surrounding culture. Brown uses this stance—that games teach us about the culture they come from—to explore the history of African Americans, the interplay between black and white play cultures, and the […]

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Computer: Plaything or Tool?

I recently gave a talk at the ASAP/3 conference that sketched the history of computers as tools & playthings. I’ve learned my lesson on giving dominantly visual talks: if you don’t have good notes then they are a major bummer to give in the future, plus nobody else can read them. What was I thinking when I […]

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Telemetry-Supported Game Design

An overview of how recording and analyzing player behavior can be incorporated in the game design process.

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Prom Week!!!

For the past two years we’ve been working on a game called Prom Week and I’m happy to announce we’ve just launched our closed beta! Look here for announcements, news, and tales of its development in the coming weeks! Prom Week is a social simulation game where the player shapes the lives of a group […]

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A Map Generation Speedrun with Answer Set Programming

There’s nothing really special about this map-looking thing, other than that you can’t get from the top-left corner to the bottom-right corner in less than 42 steps (I looks to take 56 or so). What is special here is how quickly we’re going to develop a flexible, style-ready generator for it. Set the clock for […]

Also posted in Authoring, Tutorial | Comments closed

Fantasy, Farms, and Freemium: What Game Data Mining Teaches Us About Retention, Conversion, and Virality

This past Saturday I had the pleasure of delivering a keynote presentation at the 2011 Mining Software Repositories (MSR 2011) conference (part of the pleasure being the location, Waikiki beach in Hawaii). My slides are available in pdf (1.3M) and ppt (13.5M). The talk explores how to use mined gameplay data to reduce the cost […]

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