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Category Archives: Prom Week

New Publication: “A Unified Approach to Preserving Cultural Software Objects and their Development Histories”

We are pleased to announce the publication of our recent National Endowment for the Humanities supported white paper on archiving and appraising academically produced computer games. “A Unified Approach to Preserving Cultural Software Objects and their Development Histories,” is aimed at providing a first step towards an archival methodology for computer games and their development […]

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Lost in the Cloud: File Format Investigations

Any software development process involves a fair amount of extraneous creation. Code is revised, documents created and destroyed, prototypes and demos constructed, all in the pursuit of a final, stable digital object. Digital games add even more to this crush of documentation with an unending multitude of art assets, proprietary file types, and a lack […]

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Humanities-Based Game Design

Prom Week is about to be released and Expressive Processing is about to come out in paperback — a confluence that has me thinking about humanities-based game design, something I’ve been more actively mulling since an NSF workshop on the Future of Research in Computer Games and Virtual Worlds that UCI hosted in 2010. Obviously […]

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Vote Prom Week for the IGF Audience Choice Award!

It is our pleasure to present Prom Week’s Audience Choice Special Release! Please enjoy playing this version of Prom Week — we would very much appreciate your vote in the 2012 Independent Games Festival Games: Main Competition Audience Award.

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Prom Week!!!

For the past two years we’ve been working on a game called Prom Week and I’m happy to announce we’ve just launched our closed beta! Look here for announcements, news, and tales of its development in the coming weeks! Prom Week is a social simulation game where the player shapes the lives of a group […]

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