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Tag Archives: game design

From Breakout to Space Invaders, All Over Again

In the past, I’ve written about game design as a new domain for automated discovery, in which one might build discovery systems which uncovered new and interesting knowledge in game design. However, unless you are already familiar with discovery systems, all this might sound too blue-sky to even visualize. So what does it even mean […]

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What do Amnesia, Immortality, and Mind Control have to do with Game Design, Immersion, and Suspension of Disbelief?

What breaks your sense of presence in a story? The culture of video game playing has developed a tolerance for the common practices and limitations in designing and producing games.  We’ve stopped asking “why?” and have come to expect the typical input arrangements, the impermanence of death, and restrictions of our own free will.  Although […]

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