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From Breakout to Space Invaders, All Over Again

In the past, I’ve written about game design as a new domain for automated discovery, in which one might build discovery systems which uncovered new and interesting knowledge in game design. However, unless you are already familiar with discovery systems, all this might sound too blue-sky to even visualize. So what does it even mean […]

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Space Invaders Enterprise Edition

Languages: This article is also available in Belarusian and German (thank you Patric and Anastasyia!) I’m pleased to announce that I’ve released Space Invaders Enterprise Edition (Java, cross-platform executable, ~9mbs due to Drools dependencies, source code here), the first prototype program from my newly announced research direction, Zenet. Space Invaders EE is a clone of code of […]

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