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Category Archives: Games

Rise of the Beta

My dissertation work aims to build intelligent game AI by learning from replays. However, the major limitation of this approach is that the AI cannot be developed until a large number of players have first played the game. Fortunately, large-scale beta testing is becoming more popular for games. These beta cycles result in mountains of data that can be used to build AI for games. One of the most notorious beta releases is Blizzard Entertainment’s StarCraft 2, which ran from February 17 to June 7. The only AI provided with this release was “very easy”, which means that Blizzard may be analyzing how players actually play the game before finalizing the AI.

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Interactive Drama and Action: Can we have it all?

‘Kasumi’s Stolen Memory’ is a DLC mission for Mass Effect 2 that adds a new perspective to gameplay in the Mass Effect series. While the DLC contains the formulaic loyalty mission for the new character, it also puts Commander Shepard in a new role in which the player interacts in a formal social setting. Shepard’s […]

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Dynamic Difficulty in Platformers

We’ve all played, and been frustrated by, games that were too difficult for us (Demon’s Souls) or games that were too easy (Smurfs: Rescue In Gargamel’s Castle). In fact, for most games it’s an immense design challenge to create levels that can be enjoyed by both skilled players and noobs. Wouldn’t it be great for […]

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Using Procedural Content Generation to Build Casual Games for Mobile Platforms

I recently ported Infinite Mario to the Android platform in order to evaluate the use of procedural content generation in mobile devices. My goal is was to develop a casual platform game, where players can jump right into the action without worrying about making it to the next save point.

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Starcraft EISbot in GamePro

Continuing the EIS blog’s recent Starcraft theme, Ben and Peter were recently interviewed by John Davison, editor of Gamepro, inspired after his visit to UCSC. The interview is now up on the front-page of Gamepro.com, with Davison tweeting: “Mind blown.”

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Scott Jennings on the Zynga Phenomenon

The title: Farmville Killed Gaming, V-Worlds, And Your Dog (tongue-in-cheek) The premise: “…it seems the talk of GDC 2010 was… Farmville. Specifically, how metrics-driven game design (such as what Farmville uses) will destroy fun as we know it.” The response: “i take particular exception to your statements about killing dogs. zynga is a dog loving company […]

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