Home About EIS →

Al Alcorn at 2009 California Extreme show

Al Alcorn

Pong designer and videogame pioneer Al Alcorn will be speaking at the 2009 California Extreme show this Saturday. He will be participating on a panel where he’ll join Mike Hally (Gravitar, Star Wars), Steve Ritchie (Flash, High Speed, Terminator 2: Judgment Day), and Owen Rubin (Major Havoc, Space Duel, Battlezone) and take Q&A from the audience. California Extreme is July 11-12, 2009, in the Santa Clara, CA, Hyatt Regency. The show features hands-on access to 150+ arcade pinball and videogame machines, all set to free play.

Me? I’ll be there on Saturday with 17 hyper-smart students from the COSMOS program, trying hard to avoid Defender p0wnage.

Posted in Gaming Culture | Tagged , , , , , , , , , , , , , , | Comments closed

Johanna Drucker is Pulling My Leg

Johanna Drucker has a thoughtful review of Matt Kirschenbaum’s Mechanisms in the Spring 2009 issue of Digital Humanities Quarterly. I think most of what she says is spot-on. But she has to be kidding with this, right?

Have any works appeared in digital media whose interest goes beyond novelty value? Not yet.

My first reaction was to say, She’s got to be kidding. Perhaps we can’t see more recent work clearly enough, so let’s turn the clock back a quarter century. We then find a group of works that clearly pioneered new aesthetics, that are still having important influence on work produced today, that are well-loved enough by audiences to produce amateur preservation and derivative works, and that are now attracting the attention of major cultural institutions like museums and universities. Read More »

Posted in Academics, Gaming Culture | Comments closed

Mateas named MacArthur Foundation Chair

Michael Mateas

Michael Mateas has been selected as the inaugural MacArthur Foundation Endowed Chair for the UC Santa Cruz campus. The MacArthur Chair was established in 2009 for the purpose of supporting research, public service, and teaching that promotes the objectives of the MacArthur Foundation, which include working to defend human rights, advance global conservation and security, make cities better places, and understand how technology is affecting children and society. Michael was selected for the chair based on his proposal, “Radically Expanding the Expressive Power of Serious Games.” Michael, an Associate Professor of Computer Science at the University of California, Santa Cruz, will hold the chair for five years.

I had the good fortune to be with Michael when he heard the news. His reaction? “I’m stunned.” Congratulations, Michael, for a well-deserved honor!

Posted in Academics | Tagged , , , , | Comments closed

Walking to the Moon

Read More »

Posted in Games, Gaming Culture | Tagged | Comments closed

Welcome to Iraq Durkadurkastan

In the last couple of months, I’ve been utilizing my Gamefly subscription to the fullest. I’ll talk about that in another post (sneak peek: I heartily recommend it). It’s allowed me to play games I otherwise wouldn’t have done, including Call of Duty 4 and 50 Cent: Blood on the Sand.

Both games take place in a fictional Middle Eastern country, whereby “fictional” we can replace “Iraq, but we didn’t want to say that.” This is a trend that began with Full Spectrum Warrior, a game released only half a year after Saddam Hussein’s capture, which was set in “Zekistan”. This isn’t all that far off Team America’s “Durkadurkastan.”

I’m not using Durkadurkastan as a means of being flippant (I have plenty of other ways of doing that!), but to highlight the attempted fictionalizing, and thus dehumanizing, effect that Trey Stone and Matt Parker may have tried to convey. In all three games, you saunter around a deliabitated Middle Eastern city, “Oorah”ing as you go, marvelling at how much more firepower you have and how much more disciplined your soldiers are. Men in turbans show up, shoot at you with AK-47s or RPGs, perhaps yelling something unintelligable and you shoot them until they fall over. Rinse, repeat.

Read More »

Posted in Deconstructions | Tagged , , , , , | Comments closed

Free Realms Introduces Referees

Referee Schwarz is undeniably stylish

Only a few short weeks after I wrote about policing game spaces, Free Realms introduces the referees. They seem to act as embodied Game Masters, helping out the good players, while the embodiment makes sure the bad ones know they’re being watched.

A great solution.

Posted in Games | Tagged , | Comments closed