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Interactive Storytelling of the Less-Virtual Variety

What do American Idol, lonelygirl15, and Invisible Children have in common?

They were all instituted to function based off of mass audience interactions and they all deliver strong and dramatically-compelling narratives.  The idea of interactive preexists video games and virtual worlds, and it’s alway refreshing to go back and examine new ways that interactivity plays out in our world today.

American Idol is the most “house-hold” of the three, mostly because it is most accessible, simple, and easy to digest.  The TV show draws you into the parallel narratives of all the contestants on the show.  Of course, for a contest where individuals have the opportunity to go against the odds in order to live their greatest dream, American Idol pulls on some core intrinsic desires among all people.  Overall, it benefits from this need to satiate a desire for the dramatically compelling and perhaps, affect the outcome of something that matters to somebody.  Maybe to abstract even further, it’s to give people a sense of being part of something important or interesting (albeit, there’s not a whole lot of agency as an audience to American Idol).

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Help Heather Over the Finish Line

Heather Logas only has through tomorrow to make the crowdsourced funding goal for her indie storygame — or all the funding pledged so far is lost. Heather describes the game by saying:

Remember those Choose your own Adventure books you used to love as a kid? The game is a bit like that, if it was the fevered brain child of Carl Jung, Joseph Campbell and H.P Lovecraft.

Like a number of you, I’ve talked with Heather at places like GDC (she also worked with Michael at GA Tech way back when). You may have also played games she worked on at places like Telltale. I’d love to see what she’ll create if the funding comes through. She’s more than 2/3 of the way there, as of this writing, with close to 100 backers. So, if you can, take a moment to make a pledge!

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Playable Fictions MFA deadline nears

At UC Santa Cruz, the Digital Arts and New Media MFA program is organized around collaborative research groups. For those applying this year (deadline February 15th) I’ll be leading a group on the theme “Playable Fictions.” This is a great way for writers, game designers, and related sorts of digital media artists to get an MFA while working in the midst of groups dedicated to pushing the boundaries of this field: the EIS lab in particular and also the larger interdisciplinary DANM cohort. We have a great list of faculty to work with here, including Michael Mateas, Warren Sack, Sharon Daniel, Marilyn Walker, Jim Whitehead, Arnav Jhala, yours truly (Noah Wardrip-Fruin), and many more. While most EIS members are CS PhD students, DANM has been a fruitful entry point for artists like Aaron Reed and Mike Treanor. If you’re interested, feel free to contact me with questions about the work we do and/or contact DANM for admissions questions.

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Help Us Bring Deeper Characters to Kodu

Kodu Game Lab EIS PhD student Teale Fristoe spent last summer at Microsoft Research working on Kodu, the exciting new platform for game creation. Now we’re developing a proposal to extend Kodu with support for deeper characters, social situations, and dynamic stories — providing the first high-level computational support for the kinds of games that research shows girls want to create. We’re looking for your input!

Specifically, we’re seeking seed funding through the HASTAC/MacArthur Digital Media and Learning Competition. They’ve just opened the first phase of the competition, which involves public comments on very short (300 word) summaries of the ideas. There are hundreds of them. If you comment on our proposal now you can help us make it better — and also help it stand out from the crowd.

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Global Game Jam Featuring Awesome Speakers

The second annual global game jam at UCSC is coming up, kicking off on Friday, January 29th. But even if you aren’t participating in the jam, you should still come by the Simularium at 4:00 pm on Friday to check out the great speakers we have lined up. This year, you’ll get to hear from:

A renown indie game designerEdmund McMillen (http://edmundm.com/), renown indie game designer

Technical artist and avid game jammerKate Compton, EA/Maxis technical artist and avid indie game jammer

Founder of Gaijin GamesAlex Neuse, founder of local Santa Cruz game studio Gaijin Games (http://www.gaijingames.com/)

All of the talks should be great, so I hope you can make it!

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If the ACM had a Special Interest Group on Games, would you join?

The Association for Computing Machinery (ACM) is a prestigious professional society serving the interests of academics and professionals with interest in computing, broadly viewed. Within the ACM, Special Interest Groups (SIGs) serve the needs of specific communities of interest by operating conferences, fostering publications, and generally promoting the creation and spread of knowledge about the topic.

Along with the other members of the board of SASDG, I am working on a proposal to the ACM for the creation of a new Special Interest Group on Computer Games, to be known as SIGGAME. We’re looking for potential members.

The goal of the new SIGGAME is:

To foster, promote, and communicate high-quality research in the science, design, engineering, technology, educational applications, and culture of computer games.

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