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Category Archives: Gaming Culture

Stunning Monkey Island/Crysis Mashup

Fantastic Monkey Island 2 render in Crysis. If anyone is yet to be convinced on the power of a great portfolio, I bet the creator, Hannes Appel, can look forward to an inbox stuffed with job offers in the coming weeks. [Via Offworld, .tiff]

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The Cycle Completes: Game Studies Scholars in Games

“Hi, my name is Ian Bogost” (press Click to Play in the top right). I’m glad there’s no English translation of the web site, I like not knowing why he’s there. It’s like when you see Matt Damon on Japanese commercials, and you have no idea what he’s selling. Ian Bogost = Matt Damon. You […]

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Reverse Engineering the Brain and the ELIZA Effect: Is Believability Ethical?

Pet Society, Tamagotchi, Milo Over winter break this past year, I went to a conference in Chicago for Graduate and Faculty Christians. I found myself having to choose between the Engineering track and the Math track (I went with Engineering). At the conference were some well known researchers, such as Fred Brooks and Francis Collins. […]

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“The Most Important Video Game Yet Made” – The Beatles: Rock Band, Debated

First, if you haven’t heard about it, come tomorrow (9-9-09), The Beatles: Rock Band is released.  In preparation for its receptions, the game has instigated a lively inter-generational debate.  The lines are not so clearly drawn as to which communities or generations rest on which side, which makes it quite a unique situation. Many people, […]

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Games corrupt the youth and cure the old

The front page of Lakeland, Florida’s The Ledger for November 10, 1982 has a remarkable juxtaposition of Associated Press articles about the effects of videogames. A short blurb about a nursing home experimenting with Ms. Pac-Man explains that it helps residents “develop their motor skills”, as well as aiming at a loftier goal: “encourage creativeness, […]

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Girls Tend to Avoid First Person Shooters and Circular Saws

In my experiences, many girls don’t seem eager to try new things if they cannot predict the consequences and are without someone to explain how the new thing is done.  This is especially true of things that they don’t see other girls doing.  In particular, I rarely see girls playing games such as first person […]

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