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Mark J. Nelson

Mark is a PhD student in artificial intelligence, building logic-based videogame design support tools.

Justin Hall visiting UCSC Tuesday

Justin Hall, game designer of various stripes (and internet personality before it was cool), is visiting UCSC this Tuesday (May 11) to give a talk, critique undergrads’ game designs, and discuss with us. The talk’s open to the public, for those of you in the Bay Area, and will take place in Engineering 2, Room […]

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Games corrupt the youth and cure the old

The front page of Lakeland, Florida’s The Ledger for November 10, 1982 has a remarkable juxtaposition of Associated Press articles about the effects of videogames. A short blurb about a nursing home experimenting with Ms. Pac-Man explains that it helps residents “develop their motor skills”, as well as aiming at a loftier goal: “encourage creativeness, […]

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