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Category Archives: Academics

If the ACM had a Special Interest Group on Games, would you join?

The Association for Computing Machinery (ACM) is a prestigious professional society serving the interests of academics and professionals with interest in computing, broadly viewed. Within the ACM, Special Interest Groups (SIGs) serve the needs of specific communities of interest by operating conferences, fostering publications, and generally promoting the creation and spread of knowledge about the […]

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StarCraft AI at Super Happy Dev House

I attended Super Happy Dev House 36 and presented a lightening talk about the upcoming AIIDE 2010 StarCraft AI Competition. The competition is interesting to the hacker community at Super Happy Dev House, because the Broodwar API enabling the competition is a reverse engineering project providing direct access to game state and units in StarCraft. […]

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Digital Pioneers of Computer Art

I recently visited the Digital Pioneers exhibit of early computer art at the Victoria and Albert museum in London. The exhibit shows off the V&A collection of computer art, and includes several items acquired from the Computer Arts Society archives.

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Richard Evans Talk at UCSC

Richard Evans, Electronic Arts Date: Friday, December 4th Time: 11:00am – 12:30pm Location: Engineering 2 – 180 (Simularium) Hosted By: Professor Marilyn Walker, Dept. of Computer Science “People Simulations” Richard Evans is the Senior AI Engineer for The Sims 3 at EA/Maxis, and has previously won awards for his role in developing the AI for […]

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Procedural Content Generation Workshop

I’m pleased to announce that the Call for Papers for the Workshop on Procedural Content Generation in Computer Games is now available. The PC Games workshop is co-located with FDG 2010 this coming June in Monterey, California. Deadline for submissions is February 24, 2010. From the website: As computer games increasingly take place inside large, […]

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Frank Lantz at UCSC

Distinguished Lecture: Frank Lantz Interim Director, NYU Game Center and Creative Director, Area/Code Wednesday, Nov 18th, 2-3:30pm Engineering 2, room 506 “Innovations in Game Design: Through Practice to Theory” Frank Lantz is the Creative Director and co-Founder of Area/Code, a New York based developer that creates cross-media, location-based, and social network games. He has been […]

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