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Author Archives: Chris Lewis

EIS Featured in Local News

EIS is now able to claim “big in Santa Cruz” after being featured in the Santa Cruz Sentinel, the local newspaper (I’ve also heard reports of the story being syndicated to the San Jose Mercury News for the wider Bay Area).

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John Davison of GamePro Talk at UCSC

“The breadth of video game development” (working title) John Davison, Executive Vice President of Content at GamePro Date: Tuesday, February 23rd Time: 2:00pm Place: Digital Media Theater, UCSC Hosted By: Chris Lewis, Noah Wardrip-Fruin This lecture is free and open to the public, but visitors should purchase a parking pass from the visitor kiosk at […]

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Space Invaders Enterprise Edition

Languages: This article is also available in Belarusian and German (thank you Patric and Anastasyia!) I’m pleased to announce that I’ve released Space Invaders Enterprise Edition (Java, cross-platform executable, ~9mbs due to Drools dependencies, source code here), the first prototype program from my newly announced research direction, Zenet. Space Invaders EE is a clone of code of […]

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Designer Intent vs Emergence: Nissan Edition

Forza Motorsport 3 is, as described by one of the designers, “car porn.” And, well, that beauty above? That delicious, glistening, throbbing piece of machinery? That’s a Nissan Datsun 510 from 1970. You’re free to take a moment right now, if you need one… imagining yourself astride the seat, hand gripped on the gear shift, […]

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Chiptunes To Party To: Saitone

Thriller: Smooth Criminal: Something to give thanks for and dance your way into turkey comas. Happy Thanksgiving!

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Call of Duty: Secret Spielberg Level Unlocked

Call of Duty: Secret Spielberg Level Unlocked Only with the absurdity of this video can you accurately capture the almost-entirely failed message of Call of Duty. Choice quote: “My girlfriend has walked in front of the telly again.”

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