At UC Santa Cruz we’re launching a new professional MS in Games and Playable Media, which will be offered through our Silicon Valley campus and will include working both with our current game faculty and with new personnel hired specifically for the program. We are currently in the selection process for the first position to be hired, the Creative Director. Simultaneously, the job ad is now live for the Program Director. For this newly-opened position we’re seeking someone with demonstrated leadership in the games and playable media field. Application review begins May 29, 2013. The job includes program and curriculum vision, planning, management, and evaluation; teaching and advising students in the program; and ongoing professional work and/or research in the games field. Those who have already applied to the Creative Director position are encouraged to also apply for the Program Director position, if appropriate.
Also, don’t forget that UC Santa Cruz’s 2013 “Inventing the Future of Games” symposium is focused on interactive storytelling. It will take place at the Computer History Museum (Mountain View, CA) on May 10th, featuring speakers ranging from groundbreaking game designer Warren Spector to interactive fiction author and system designer Emily Short.
On May 10th, at the Computer History Museum, UC Santa Cruz will host some of the world’s most exciting thinkers on interactive storytelling for Inventing the Future of Games 2013. Rather than focus on yesterday’s tips and tricks, our focus is on how the future of interactive storytelling is being invented now. There will be talks, panels, discussion, and live demonstrations — including, I am excited to share, the first-ever public demonstration of a major, not-yet-announced interactive storytelling technology being developed by UC Santa Cruz and multiple partner organizations.
The day will include a keynote from Warren Spector (Deus Ex, Epic Mickey) and closing remarks from Brenda Romero (Wizardry, Train). The first panel will discuss where current practice is going, featuring Clint Hocking (Valve), Kevin Bruner (Telltale), and Richard Rouse (Microsoft). The next panel engages next-generation tools and authorship, featuring Emily Short (Linden Lab), Asa Kalama (Disney), and Stéphane Bura (Storybricks). The last panel dives into immersive and transmedia storytelling, featuring Matt MacLaurin (eBay), Susan Bonds (42 Entertainment), and Tawny Schlieski (Intel) — with interactive storytelling field founder Brenda Laurel as moderator/interlocutor.
Finally, as with our last symposium, I expect the audience will contain a greater number of exciting thinkers and creators than the speakers list. For that reason we’ve built in lots of time for eating, drinking, and talking — including a long lunch and a closing cocktail party. I hope you can join us.
We are pleased to announce that EIS co-director Noah Wardrip-Fruin, and myself, Eric Kaltman, along with Christy Caldwell at UCSC Library and Henry Lowood of Stanford University Library, have been awarded an NEH Digital Start Up Grant aimed at investigating archival and preservation methods for digital software and games! The grant covers the development of an initial archival methodology focused on the preservation of computer games created for academic research. We have chosen UCSC’s Prom Week as the case object for our investigation, and are extremely honored to be helping further archival research with an EIS created game. The project will focus not only on the game object itself, but also on its development process. Our hope is to enumerate, categorize and potentially archive all relevant secondary documentation along with Prom Week to gain a greater understanding of the requirements for preserving the process and creation of digital games.
The University of California, Santa Cruz is hiring a new Technical Coordinator for the Digital Arts and New Media (DANM) MFA program. This is someone who works full time helping students and faculty do interesting projects, thinks about the future technical direction of the program (and has a budget to purchase technical items worth investigating), helps people figure out how to exhibit and distribute their work, and manages the DANM spaces in the Digital Arts Research Center (including a black box theater, a white box gallery, a rapid prototyping lab, etc). The starting salary range is $57,500-$80,500 and review of applications begins March 20th. Please help spread the word, and feel free to ask questions in the comments!
At UC Santa Cruz we are about to launch (pending final approvals) a new year-long (12 month) MS degree focused on combining technical and design innovation — to create novel possibilities for the games of today, to enable new types of games, and to explore a wide variety of next-generation playable experiences. The degree will admit students who have a background in computer science and knowledge of games. Target students include industry professionals seeking new knowledge (e.g., advanced AI techniques) and/or wanting to experience new roles (e.g., engineers seeking a move into design) as well as talented recent undergraduates who have completed technically-focused game degrees. The application deadline for this year is March 15th. The degree will be offered through our Silicon Valley campus and will include working both with our current game faculty and with new personnel hired specifically for the program.
We have just now posted the job for the first of these positions, the Creative Director. Read More