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Now Hiring: Digital Arts Technologist at UC Santa Cruz

The University of California, Santa Cruz is hiring a new Technical Coordinator for the Digital Arts and New Media (DANM) MFA program. This is someone who works full time helping students and faculty do interesting projects, thinks about the future technical direction of the program (and has a budget to purchase technical items worth investigating), helps people figure out how to exhibit and distribute their work, and manages the DANM spaces in the Digital Arts Research Center (including a black box theater, a white box gallery, a rapid prototyping lab, etc). The starting salary range is $57,500-$80,500 and review of applications begins March 20th. Please help spread the word, and feel free to ask questions in the comments!

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New Game Degree and Job at UC Santa Cruz

At UC Santa Cruz we are about to launch (pending final approvals) a new year-long (12 month) MS degree focused on combining technical and design innovation — to create novel possibilities for the games of today, to enable new types of games, and to explore a wide variety of next-generation playable experiences. The degree will admit students who have a background in computer science and knowledge of games. Target students include industry professionals seeking new knowledge (e.g., advanced AI techniques) and/or wanting to experience new roles (e.g., engineers seeking a move into design) as well as talented recent undergraduates who have completed technically-focused game degrees. The application deadline for this year is March 15th. The degree will be offered through our Silicon Valley campus and will include working both with our current game faculty and with new personnel hired specifically for the program.

We have just now posted the job for the first of these positions, the Creative Director. Read More »

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UC Santa Cruz seeks game developer and game designer staff

The Univ. of California, Santa Cruz is seeking applicants for two new full time staff positions, a Lead Game Programmer and a Lead Game Designer to work with myself, Michael Mateas, and Luca de Alfaro in support of the CHEKOFV project.

CHEKOFV (Crowd-sourced Help with Emergent Knowledge for Optimized Formal Verification) is a research effort to transform the problem of proving software correct into a crowd-sourced game. The overall system will input unverified code from vendors, distribute that code to several crowd-sourced games, then collect and employ the results of game play to improve the performance of a formal verification engine. UCSC is one of several performers contributing games to address sub-tasks in software verification that appear easier for people but difficult for machines. The goal of the UCSC game is to define loop invariants; algebraic/logical conditions that remain true across the execution of a loop. A prototype is available on the web. Our approach invites players to experiment with the data generated by the loop, without ever viewing the source code itself.

The UCSC team will include ~10 people (students, faculty, and staff), and will coordinate with other teams providing application expertise, a front-end portal with a game/level server, plus the back-end software verification engine. The project as a whole includes two 18-month development cycles, spanning two design, development and deployment cycles for crowd-sourced verification games.

For more information and details on how to apply, go to:
http://www1.ucsc.edu/about/employment.asp

Select “Staff Employment”, then “Search Postings” (upper left), then for Division/Organization select “Engineering [319]”. Position numbers are #1203940 and #1203954.

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UCSC Computer Science Hiring Faculty Member in Games and Playable Media

The Department of Computer Science at the University of California, Santa Cruz invites applications for a tenure track (Assistant) or tenured (Associate and Full Professor) faculty position. We seek outstanding applicants in the area of games and playable media. Preferred applicants will have research and teaching experience in games and graphics, with a research presence in the graphics community and the games and/or interactive media community, though candidates with specializations in other areas of games and interactive media will be considered. Specializations in areas particularly appropriate to games and interactive media, such as real-time animation and effects, procedural content generation, and novel interface mechanisms are preferred. This position will develop and teach courses within the undergraduate and graduate games and playable media curriculum, including being one of the primary instructors for the introduction to graphics and animation courses. Applicants are expected to develop externally funded research programs at UC Santa Cruz. The campus is especially interested in candidates who can contribute to the diversity and excellence of the academic community through their research, teaching, and service. Read More »

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Media Systems — A glimpse of the future?

Next week, among the redwoods of the UC Santa Cruz campus, we will host the Media Systems gathering. It will be the first joint activity of the NSF, NEH, and NEA — and we are also sponsored by both Microsoft Studios and Microsoft Research.

Some might wonder what such disparate funders, not to mention the people they are bringing together from different fields, could possibly have to say to each other. In ten years I predict we’ll ask, instead, “What took so long?”

I understand why that might be a surprising statement. The range of work that has made our participants leaders in their respective fields is pretty wide: artificial intelligence, game creation, reimagining scholarly publishing, interactive installations, art history and visual studies, software and platform studies, educational innovation, digital art, design augmentation, transmedia narrative, cultural probes, feature film production, procedural animation, and more.

But I would say one thing brings us together, something that I believe will be more and more central to our thinking about computer science, digital humanities, and digital arts in the coming years: seeing computational processes as part of culture. Read More »

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Now Hiring: Game Designer in Residence

The Center for Games and Playable Media at UC Santa Cruz is in search of a talented game designer with a portfolio of interesting games for a new position, the Game Designer in Residence. Like an Artist in Residence, the game designer will continue to work on personal projects as well as contribute to the academic environment with a mix of teaching duties, offering feedback and critique, collaborating on research opportunities, and providing design guidance.

The full job posting is here:

The Center for Games and Playable Media (CGPM) invites applications from outstanding game designers for the position of Game Designer in Residence at UC Santa Cruz. The Game Designer in Residence has two main roles: (1) individual game design research developing innovative interactive works, and, (2) participation in the academic community of the Center at several levels, most notably by teaching undergraduate level courses focused on game design.

In research, the Game Designer in Residence creates original game design concepts which are then realized into working games. The Game Designer in Residence will also work collaboratively with faculty and graduate students on experimental research games. Activities may also include software engineering, as well as providing critical feedback and design guidance. The Game Designer in Residence may also contribute design ideas and provide feedback to games being developed as part of externally funded research projects

In teaching, the Game Designer in Residence is the primary instructor for one or more courses on game design. Viewed broadly, in this role, the Game Designer in Residence provides critical feedback and constructive suggestions to game designs made by students. Courses that may be taught include Foundations of Interactive Game Design (CMPS 80K), Game Design Practicum,(CMPS 179), and Game Design Studio I (CMPS 170). Foundations of Interactive Game design is a freshmen-level course providing an introduction to game design, and involves the construction of a small novel computer game. Game Design Practicum is a junior-level course focused on practicing design through rapid prototyping and game-making exercises and involves instructing
students on game technologies as well as design. Game Design Studio I is the first of a three-course sequence where senior game design majors work in teams to create substantial computer games. The initial course is focused on game concept development and refinement. In addition, he or she may provide feedback to the senior capstone course projects and to other student game design projects throughout the year. The Designer may also present lectures, talks, or one-off seminars at special events organized by the Center.

RANK: For those holding a terminal degree, appointment will be as a Visiting Assistant, Associate, or Full Professor. For others, appointment will be as a combination of Associate or Full Research Specialist (encompassing the game design research activities) and a Lecturer (for the teaching aspects of the position).

SALARY: Commensurate with qualifications and experience and subject to availability of funding.

MINIMUM QUALIFICATIONS: The successful candidate will have demonstrated background in game design, implementation, and production; and will be able to blend experimental design and technology ideas with practical application. Candidates must have a strong commitment to undergraduate teaching. Candidates must have demonstrated significant, original, and creative expressions of new ideas in working game designs, as well as demonstrated ability to communicate complex ideas and to work independently. For appointment as Research Specialist/Lecturer, B.A. or B.S. in Computer Science or equivalent in Computer Science, Digital Arts/New Media, New Media, or closely related or relevant field. Appointment in the Visiting Professor series requires a Ph.D. or
terminal degree.

PREFERRED QUALIFICATIONS: Five or more years research or industry experience in game design. Experience teaching courses, leading workshops, tutorials, or classes. A portfolio of experimental games.

TERM OF APPOINTMENT: The initial appointment is for the 2012/13 academic year, with the possibility of renewal for the 2013/14 academic year. Should the hiring unit propose reappointment, a review to assess performance will be conducted. In addition, reappointment is contingent upon availability of funding.

POSITION AVAILABLE: October 1, 2012.

TO APPLY: Applicants should send a letter of application, curriculum vitae, copies or URLs of game projects, and the names and contact information for three references who will be willing to provide letters of recommendation* to:

Associate Director Jane Pinckard (jpinckard@soe.ucsc.edu)

by the initial review date of August 17, 2012. Email applications are strongly preferred. Please refer to position #T13-02 in all correspondence and materials.

Alternate Mailing Address:
Associate Director Jane Pinckard
Baskin School of Engineering
University of California – Mail Stop: SOE2
1156 High Street
Santa Cruz, CA, 95064

*All letters will be treated as confidential per University of California policy and California state law. For any reference letter provided via a third party (i.e., dossier service, career center), direct the author to UCSC’s confidentiality statement at http://apo.ucsc.edu/confstm.htm

CLOSING DATE: This position is open until filled. Initial consideration of applications will begin on August 17, 2012. Applications received after the initial review date may not be considered.

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