Home About EIS →

Expressive Processing Arrives

Expressive Processing Cover

I’m happy to announce the publication of my first monograph, Expressive Processing: Digital Fictions, Computer Games, and Software Studies. As the subtitle suggests, this book is a software studies take on the past and future of digital fictions and games. As of today it’s available in bookstores as well as online — and a PDF of the introduction can be downloaded from the MIT Press site.

From a games perspective, I argue that the fictions in today’s computer games tend to be shallow and brittle because of a basic imbalance in their implementations — while one can occupy many positions in the spatial world of the game, there are very few possible positions in the fictional world. Expressive Processing then examines 40 years of artificial intelligence research projects that provide an important series of lessons, and possible inspirations, as we move forward.

More broadly, the book speaks to digital media and electronic literature communities about a vein of important work — performed in research labs — which previous books have usually mentioned in passing, rather than engaged in its richness. Focusing on this work suggests a history and future for authors in crafting computational models of ideas important to the fiction, opening up spaces of interaction at levels ranging from deep interpersonal dynamics to the surface play of language.

This book also marks the launch of the new Software Studies series from MIT Press, which I’m editing with Lev Manovich and Matthew Fuller. Software studies includes a broad range of work that engages the specifics of software culturally, rather than in purely engineering terms. Expressive Processing specifically develops a software studies for digital media. It does this by interpreting the computational processes of games and fictions (the ideas they embody, their histories, their potentials and limits) and by connecting the specifics of these processes to the resulting audience experiences.

The book includes an extensive set of notes and revisions arising from community comments during the blog-based peer review the manuscript had last year on Grand Text Auto. My sincere thanks, again, to those who shared their time and expertise with me.

Finally, I’ve also put up an Expressive Processing page on my personal site where I’ll collect reviews, any necessary errata, and other information as time progresses.

Posted in Academics | Comments closed

Learning from Games

I don’t need to tell this audience about the momentum building behind educational games.  Even when I was an elementary student, going to the computer lab to play Math Blaster, Odell Down Under, or Oregon Trail was a special treat.  These days, kids grow up on video games: game consoles are nearly as common as TVs in households; cell phones are standard issue for kids of all walks of life; the internet is available to everyone, with its countless easily accessible, free games.

Perhaps the most significant indication that games are becoming an important part of everyday life is the fact that many web ads are microgames.  While they are usually unsophisticated, these game ads are telling for two reasons.  First, they indicate what everyone has known all along: games are fun and engaging, and people enjoy the opportunity to participate in their entertainment.  Second, and possibly less obviously, it indicates that people’s understanding of games is broadening and deepening.  Games are no longer simply about having fun.  People actively absorb information from games they play, and more and more people have the literacy necessary to do so quickly and easily. Read More »

Posted in Academics, Deconstructions, Games | Tagged , , | Comments closed

Super Mario Bros. AI Competiton

The Super Mario Bros. AI Competition is a fantastic competition being run by Sergey Karakovskiy and Julian Togelius in conjunction with the IEEE Symposium on Computational Intelligence and Games (CIG 2009). Were it not for the fact that all members of the EIS lab are terribly busy working on our research (our advisers read this too, you know!), I’m sure we’d be all over this.

The video above is our favorite video so far, which wins three million EIS bonus points for escaping from a pit.  Amazing!

Posted in Academics, Gaming Culture | Tagged , , , , | Comments closed

Agency Reconsidered, Again

How do we understand moments of “agency” with games and other forms of digital media — what Janet Murray characterizes as players’ “satisfying power to take meaningful action and see the results of our decisions and choices”? Last month our DiGRA 2009 abstract on this topic sparked a thoughtful discussion. It pushed the co-authors (Michael Mateas, Steven Dow, Serdar Sali, and yours truly) to take a closer look at what our definition of agency might be — not just what might encourage or diminish it — and how our thinking breaks from the past. As we worked to complete the full version of the paper we decided that our paper would focus on agency as a “phenomenon involving both player and game, one that occurs when the actions players desire are among those they can take (and vice versa) as supported by an underlying computational model.” Anyone interested in reading the version we submitted to DiGRA can do so after the break. Read More »

Posted in Academics | Tagged , , , , , , , , , , | Comments closed

Flash Game: You Only Live Once

I can’t get enough of games that parody game convention.

Play You Only Live Once at Kongregate.

Posted in Games | Tagged | Comments closed

Geek Cred: Confirmed

Poetry and Slashdot collide via XKCD

Poetry and Slashdot collide via XKCD

Slashdot is “News for Nerds, Stuff That Matters”, and one of the most influential news sites in computing circles. Yesterday, appearing in an article titled “Games That Design Themselves” a certain “University of California” professor is named.

Who could this shadowy persona be? With so many campuses to choose from, who could possibly be elevated to such an illustrious status? Why, it’s none other than EIS’s very own Michael Mateas! h+ magazine takes a look at Mateas and Stern’s Façade, and have a look over friend-of-Grand Text Auto’s Jeff Orkin and his Restaurant Game.

With Michael’s newfound geek chic, rumors of Michael converting to Linux and proudly sporting a Tux T-shirt have, thus far, been unfounded.

Posted in Academics | Tagged , , | Comments closed