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Author Archives: Chris Lewis

Non-Linear Stories v1.0: Choose Your Own Adventure

While every boy knows that Fighting Fantasy was like, you know, 900 times better, than Choose Your Own Adventure, the level to which Christian Swinheart goes to dissect the CYOA series is nothing short of phenomenal. His visualizations of the story paths, in particular, are beautiful depictions of a system in operation. While I won’t […]

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CFP: Foundations of Digital Games (FDG) 2010

FDG 2010 has put their Call for Papers online, with fancy leaflets to hand out, the important date being 5th February as the paper and poster submission deadline. FDG 2009 was a fantastic conference, filled to the brim with various gaming academic luminaries, fascinating papers and a wide variety of interests. I’m looking forward to […]

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Reimagineering

Last week, the second and final installment of the Episodes of Liberty City downloadable content for Grand Theft Auto IV, The Ballad of Gay Tony, was released. Unlike the more sullen story of Nico Bellic, clawing his way up from nothing, Gay Tony’s Luis begins with a crisp suit, good job, plenty of cash and […]

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Stunning Monkey Island/Crysis Mashup

Fantastic Monkey Island 2 render in Crysis. If anyone is yet to be convinced on the power of a great portfolio, I bet the creator, Hannes Appel, can look forward to an inbox stuffed with job offers in the coming weeks. [Via Offworld, .tiff]

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The Cycle Completes: Game Studies Scholars in Games

“Hi, my name is Ian Bogost” (press Click to Play in the top right). I’m glad there’s no English translation of the web site, I like not knowing why he’s there. It’s like when you see Matt Damon on Japanese commercials, and you have no idea what he’s selling. Ian Bogost = Matt Damon. You […]

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It’s The Bat!

We can talk about the production values, the voice actors, the longevity, the setting, maybe we could talk about some procedural logic or game studies du jour operational logic, but all there really is to say is that Batman: Arkham Asylum is a fantastic game. The reason why: you get to be Batman. Crazy, no?

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