Home About EIS →

Author Archives: Ben Weber

Using Procedural Content Generation to Build Casual Games for Mobile Platforms

I recently ported Infinite Mario to the Android platform in order to evaluate the use of procedural content generation in mobile devices. My goal is was to develop a casual platform game, where players can jump right into the action without worrying about making it to the next save point.

Posted in Games | Tagged , , , , , | Comments closed

Infinite Fun Mario

Once again, the IEEE conference on Computational Intelligence and Games (CIG 2010) is hosting a Mario competition. This time, they’ve added a level generation track to the competition. The goal is to procedurally generate Mario levels that are entertaining. EIS is working on an entry and here’s what we have so far: I’ve made a […]

Posted in Academics | Comments closed

Defining a Gesture Ontology for Games

Games are increasingly making use of gestures as a way for players to interact in game worlds. While enabling players to perform a large number of actions in the game world, the use of gestures in games can also confuse players accustomed to conventional controllers. Bob Mitchell’s recent talk at UC Santa Cruz discussed developing games for 2020 and one of the points he made was that gestures are going to become prevalent in games due to the introduction of new interfaces. However, it is first necessary to build standard definitions of gestures in order for players to build expectations of how to interact with games.

Posted in Academics | Comments closed

Achieving the ELIZA Effect in StarCraft

One of my research goals is to build an agent that mimics human gameplay. To achieve this challenging goal, I have implemented chat functionality in EISBot. Once every thirty seconds, EISBot randomly selects a message from a pool of 75 messages and sends it to the console. The results can be quite convincing:

Posted in Academics | Comments closed

Play the EISBot

Play against the EISBot! Download here: http://eis.ucsc.edu/sites/default/files/eisbot.zip So far, I’ve tested the bot versus the avid StarCraft fanbase. It pulls out a 10% win rate versus hardcore gamers.  Can you beat it? Play it and send me the replay!!! Note: playing against the EISBot requires two machines capable of playing StarCraft.

Posted in Academics | Comments closed

EISBot Shows Potential Versus Human Players

I developed a version of EISBot that plays a specific strategy, known as a 10-15 gate rush. The build was recently made famous by Nony. It is a Protoss build with the goal of harassing your opponent with ranged units as fast as possible and is most commonly used against Terran opponents. This strategy requires […]

Posted in Academics | Tagged , , , , , | Comments closed