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Author Archives: Chris Lewis
Welcome to Iraq Durkadurkastan
In the last couple of months, I’ve been utilizing my Gamefly subscription to the fullest. I’ll talk about that in another post (sneak peek: I heartily recommend it). It’s allowed me to play games I otherwise wouldn’t have done, including Call of Duty 4 and 50 Cent: Blood on the Sand. Both games take place […]
Posted in Deconstructions
Tagged 50 cent, call of duty 4, full spectrum warrior, proedural rhetoric, storyline, war
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Free Realms Introduces Referees
Only a few short weeks after I wrote about policing game spaces, Free Realms introduces the referees. They seem to act as embodied Game Masters, helping out the good players, while the embodiment makes sure the bad ones know they’re being watched. A great solution.
Splinter Cell: Chaos Theory’s Knife Edge
Spurred on by the delicious gameplay for Splinter Cell: Conviction at E3, as well as somehow managing to contract a cold in the Californian summertime, I found myself downloading Splinter Cell: Chaos Theory from the Xbox Originals service. I expected to be underwhelmed by the graphics, as it’s often easy to let graphical fidelity get […]
1 vs 100: Mob Rule After The Death of the Quiz Show
All last week, Microsoft has been trialling 1 vs 100, an Xbox Live version of the popular game show. For those uninitiated, the real 1 vs 100 pits a contestant, dubbed The One, against 100 other people, called The Mob. All players answer each question. If a member of the Mob gets it wrong, they’re […]
Posted in Deconstructions, Gaming Culture
Tagged 1 vs 100, microsoft, xbox 360, xbox live
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You Must Be This Old To Play
I’ve been playing Free Realms a lot; it’s a fantastic game. It’s hard not to shake the feeling that I’m the creepy guy of video games. You know, the one that plays Animal Crossing? Reading the Free Realms chat channel, there’s a lot of “asl?”, just like when I was a young’un in IRC. That […]