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Category Archives: Deconstructions

The quest for meaning

Quests are a commonly-used device in RPGs, MMO or otherwise. They are used to guide the player through the story and world in small, discrete steps. After playing just a few RPGs it is noticeable that there are a limited number of quest types.  Depending on how the lines are drawn, quests can easily be […]

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Reflect: What is an Artwork’s True Success?

About a year ago, I was at a digital art and new media exhibit in San Jose.  Of the many interesting installations was  Mike Treanor’s game, “Reflect .”  In Mike’s installation, I found myself taking on the movements of a variety of animals after observing and properly mimicking the actions observed.  With each animal, I […]

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Left 4 Dead: 4 Reasons Why It Works

Desperation: I thought the speed of the zombies was ridiculous. I was mistaken. The only speed for the zombies is barreling towards the group, looping in wide arches, barreling out of control. The inability to perform any crowd control (outside of limited supply molotov cocktails) turns each firefight into a desperate attempt to keep the […]

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