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Anne Sullivan

Anne Sullivan is a PhD student researching player-driven quest-generation in RPGs. She wants to grow up to be the crazy cat lady.

Content Selection vs. Content Generation

Lately, some of us in the lab have been having a discussion on the difference between content selection and content generation. Where does one end and the other begin? At some level, procedural content generation uses content selection. So what’s the difference?

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The quest for meaning

Quests are a commonly-used device in RPGs, MMO or otherwise. They are used to guide the player through the story and world in small, discrete steps. After playing just a few RPGs it is noticeable that there are a limited number of quest types.  Depending on how the lines are drawn, quests can easily be […]

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