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Category Archives: Academics

Retrospective on the CIG 2010 Level Design Competition

At the recent 2010 Computational Intelligence in Games conference in Copenhagen, Denmark, there were competitions for making race car controllers, human-like FPS bots, and Ms. Pac Man players, among others. The competition that drew my interest, however, was the Mario level design competition, which challenged entrants to create procedural level generators that could generate fun […]

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A Probabilistic Multi-Pass Level Generator

I recently participated in the CIG 2010 Mario level generation competition. My submission utilizes a multi-pass approach to level generation in which the system iterates through the level several times, placing different types of objects during each pass. During each pass through the level, a subset of each object type has a specific probability of […]

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StarCraft AI Competition Submission

Submission for the StarCraft AI Competition is now open. Complete details are provided at the submission site.

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EISBot in New Scientist

New Scientist is running an article about the use of data mining in computer games. The article focuses on research being presented at the IEEE Conference on Computational Intelligence and Games (CIG 2010). Catch live coverage of the conference here. http://www.newscientist.com/article/mg20727745.100-online-games-are-a-gold-mine-for-design-ideas.htm

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Space Cow Clicker

In space, social interactions are sparse. Space Cow Clicker overcomes this problem. In this parody of a satire, you command a battlecruiser (Space Cow) in an epic battle  to click enemy units. The first player to click all of the opponent forces wins: To click is natural, to command is Bovine!

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Ken Perlin Talk at UCSC

“Acting for embodied interactive narrative” Ken Perlin, NYU Date: July 16th, 2010 Time: 1:15pm Place: Engineering 2, Room 192 This lecture is free and open to the public, but visitors should purchase a parking pass from the visitor kiosk at the main entrance. There they can also provide a map showing the best parking for […]

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