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Category Archives: Academics

Computer: Plaything or Tool?

I recently gave a talk at the ASAP/3 conference that sketched the history of computers as tools & playthings. I’ve learned my lesson on giving dominantly visual talks: if you don’t have good notes then they are a major bummer to give in the future, plus nobody else can read them. What was I thinking when I […]

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Workshop on Design Patterns in Games – May 29th 2012

We’re planning a workshop on Design Patterns in Games in conjunction with next year’s Foundations of Digital Games conference. There is more info on our website (http://dpg.fdg2012.org/) or you can contact me directly. CFP follows: Workshop on Design Patterns in Games (DPG 2012) Co-located with FDG 2012 – Raleigh, North Carolina, USA – May 29, […]

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Report on the AAAI Fall Symposium on Advances in Cognitive Systems

This year the AAAI Fall Symposium Series included a track organized by Pat Langley on Advances in Cognitive Systems. Pat identified the following objective for the symposium: Pursue the initial goals of artificial intelligence and cognitive science: To explain intelligence in computational terms and reproduce the entire range of human cognitive abilities in computational artifacts.

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Prom Week: Gameplay and Social Physics

When we started making Prom Week, our mission was to make social interactions truly playable. While games have increasingly gotten better at physical simulation, social interactions in games still tend to be scripted, with most games using dialogue trees of some form. A result of this is that many games end up being about physical conflict, as […]

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“Games” for Grief, Mourning, and Anger

maybe make some change, my new interactive story , does not have achievements, leaderboards, or co-op play. Many definitions of “game” might exclude it. Underneath the multimedia components it’s a parser-based interactive fiction, but there’s no space to explore, no objects to take. It’s inspired by a true story about war crimes in Afghanistan. It’s […]

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Foundations of Digital Games arrives in Raleigh in 2012

The Foundations of Digital Games conference, which covers research on a broad range of computer game topics, will be held in Raleigh, North Carolina, USA from May 29-June 1, 2012. Magy Seif El-Nasr (Northeastern Univ.) is the conference General Chair, while Mia Consalvo (Concordia Univ.) and Steve Feiner (Columbia Univ.) are the Program Co-Chairs. The […]

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