Home About EIS →

Author Archives: Jim Whitehead

Analyzing Level Design: A Genre-Specific Approach (@ DePaul, Friday)

This Friday I will be visiting Jose Zagal at DePaul University (his book Ludoliteracy has just come out) and giving a talk on my view of level design. My goal in giving the talk is to develop a framework spanning the research my students Gillian Smith, Ken Hullett, and I have been doing over the […]

Posted in Academics | Tagged , , , , , , | Comments closed

FDG goes to France in 2011

The yearly Foundations of Digital Games conference will be held in Europe for the first time in 2011. The Foundations of Digital Games promotes the exchange of information concerning the scientific foundations of digital games, technology used to develop digital games, and the study of digital games and their design, broadly construed. FDG 2011 will […]

Posted in Academics | Tagged , , , , , , , , | Comments closed

IEEE TCIAIG Special Issue on Procedural Content Generation

Sparked by the strong interest in the Procedural Content Generation Workshop upcoming at FDG 2010, I have been working with Julian Togelius and Rafael Bidarra to create a special issue of the journal IEEE Transactions on Computational Intelligence and Artificial Intelligence in Games (IEEE TCIAIG). Deadline for submissions is November 1, with publication aimed for […]

Posted in Academics, Authoring | Tagged , , , | Comments closed

If the ACM had a Special Interest Group on Games, would you join?

The Association for Computing Machinery (ACM) is a prestigious professional society serving the interests of academics and professionals with interest in computing, broadly viewed. Within the ACM, Special Interest Groups (SIGs) serve the needs of specific communities of interest by operating conferences, fostering publications, and generally promoting the creation and spread of knowledge about the […]

Posted in Academics | Tagged , , | Comments closed

Digital Pioneers of Computer Art

I recently visited the Digital Pioneers exhibit of early computer art at the Victoria and Albert museum in London. The exhibit shows off the V&A collection of computer art, and includes several items acquired from the Computer Arts Society archives.

Posted in Academics | Tagged , , , , , , , , , | Comments closed

Procedural Content Generation Workshop

I’m pleased to announce that the Call for Papers for the Workshop on Procedural Content Generation in Computer Games is now available. The PC Games workshop is co-located with FDG 2010 this coming June in Monterey, California. Deadline for submissions is February 24, 2010. From the website: As computer games increasingly take place inside large, […]

Posted in Academics | Tagged , , | Comments closed