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Author Archives: Chris Lewis

Virtually MMOs: On the term “Virtual Worlds”

Last weekend, I attended the first day of the Metaverse U conference hosted by Stanford University. I’d hazard around 50 people had made the trip, there to hear about “virtual worlds.” This year’s theme was most definitely the technical platforms on which virtual worlds could be run. While an interesting topic, I was there, waiting […]

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Welcome to the EIS blog

Formal introductions will be offered soon, but welcome to the future home of the blog for the Expressive Intelligence Studio at UC Santa Cruz.

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Left 4 Dead: 4 Reasons Why It Works

Desperation: I thought the speed of the zombies was ridiculous. I was mistaken. The only speed for the zombies is barreling towards the group, looping in wide arches, barreling out of control. The inability to perform any crowd control (outside of limited supply molotov cocktails) turns each firefight into a desperate attempt to keep the […]

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Mass Effect / Star Trek

Who inspired who?

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EVE Online: The Proof of Player Narratives

Question: How many people play EVE Online? Answer: None Here’s some choice quotes about EVE Online: “I never had fun in EVE” “Cunfused the f*** outta me. Too Many Buttons D:” “this game is boring as hell.” …so why does EVE have over 200 000 subscribers? Perhaps the original question should be “How many people experience EVE Online?” I […]

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