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Dan Kline from Crystal Dynamics Visits UCSC

Thursday, April 15, 2010
11 am -12 pm
E2-280
Hosted by Associate Professor Michael Mateas

Speaker: Daniel Kline from Crystal Dynamics

Title: How You Can Make A Great Game

In this talk, we’ll explore how anyone can make a great game.  We’ll
investigate what separates a good game from a great game, delving into
the presenter’s personal history for rich examples.  We’ll dig into
how to find the game that you want to make, and avoid common new idea
pitfalls.  And we’ll share game development best practices to help get
it done, with plenty of time to ask questions and share ideas.

Dan Kline has been a AI and Game Programmer and Designer for video
game consoles since 2001. He’s shipped 5 titles and has worked with
companies such as Activision, Blizzard, LucasArts, and Midway. He was
Head AI and Gameplay Engineer on Star Wars: Force Unleashed, AI
Programmer for Diablo 3, and designed the first two levels of Call of
Duty: Finest Hour. He is most recently of Crystal Dynamics where he
was a Senior and Lead Game Engineer on two unannounced titles.

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