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Ken Perlin visits UCSC

Ken Perlin, Professor of Computer Science, New York University

Ken is giving a talk titled:

“Graphics, Games, Characters and Touchpads — a tour of recent research”

Date: Tuesday, March 16
Time: 11:00am
Place: E2-180 (The Simularium)

Abstract

This talk will provide an overview of various recent
research,mincluding Games for Learning, pressure sensitive touch
devices, emotively expressive procedurally animated characters,
intuitive 3D modeling, and ideas about bridging the divide between
programmers and non-programmers.

Ken Perlin's Responsive Face demo.

Ken Perlin's Responsive Face demo.

Bio

Ken Perlin is a professor in the Department of Computer Science at
New York University, directs the NYU Games For Learning Institute. He
was also founding director of the Media Research Laboratory and director
of the NYU Center for Advanced Technology. His research interests
include graphics, animation, user interfaces, science education and
multimedia. He received an Academy Award for Technical Achievement from
the Academy of Motion Picture Arts and Sciences for his noise and
turbulence procedural texturing techniques, which are widely used in
feature films and television, as well as the 2008 ACM/SIGGRAPH Computer
Graphics Achievement Award, the TrapCode award for achievement in
computer graphics research, the NYC Mayor’s award for excellence in
Science and Technology and the Sokol award for outstanding Science
faculty at NYU, and a Presidential Young Investigator Award from the
National Science Foundation. He has also been a featured artist at the
Whitney Museum of American Art. Dr. Perlin received his Ph.D. in
Computer Science from New York University, and a B.A. in theoretical
mathematics from Harvard University. Before working at NYU he was Head
of Software Development at R/GREENBERG Associates in New York, NY. Prior
to that he was the System Architect for computer generated animation at
Mathematical Applications Group, Inc. He has served on the Board of
Directors of the New York chapter of ACM/SIGGRAPH, and currently serves
on the Board of Directors of the New York Software Industry Association.


About the author:  Josh is a Ph.D. student at the Expressive Intelligence Studio at UC Santa Cruz. His research features using AI to enable playable social spaces. The project embodying this work is known as The Prom or Promacolypse. Read more from this author


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