We’ve all played, and been frustrated by, games that were too difficult for us (Demon’s Souls) or games that were too easy (Smurfs: Rescue In Gargamel’s Castle). In fact, for most games it’s an immense design challenge to create levels that can be enjoyed by both skilled players and noobs. Wouldn’t it be great for […]
Tags
agency ai AIIDE analog game art game Blizzard bot Broodwar call of duty 4 competition crowds data mining design education fdg final fantasy flash free realms game design game education game music gender interactive drama java mario mark henne mass effect Media Systems Meta Michael Mateas mmo mmorpg music nobuo uematsu pong procedural content generation procedural level design real-time strategy RTS starcraft ubisoft world of warcraft wow xbox 360 xbox liveRSS feeds
Archives