Home About EIS →

Category Archives: Academics

Dissertation: Integrating Learning in a Multi-Scale Agent

Building expert-level artificial intelligence for real-time strategy games remains an open research challenge. StarCraft in particular provides an excellent environment for AI research, because the game has many real-world properties and is played at an extremely competitive level. It is also an environment in which human decision making can be observed, emulated, and evaluated. During […]

Posted in Academics | Comments closed

Prom Week Selected for E3 IndieCade Showcase!

Reposted from promweek.soe.ucsc.edu… We are very happy to announce that Prom Week has been selected to be a part of IndieCade’s E3 Showcase. If you happen to find yourself at E3 this year at the beautiful Los Angeles Convention Center on June 5th-7th, stop on by and say “hi”! Chat with us about Prom Week, […]

Posted in Academics | Comments closed

Almost Goodbye: Minimalist Procedural Content Generation in Interactive Storytelling

Last quarter I took a graduate seminar here at UCSC in procedural content generation, taught by Jim Whitehead. I’ve long been intrigued by the possibilities of PCG for interactive storytelling, but my past work hasn’t explored this terrain. The course inspired the short piece I’m posting today, Almost Goodbye, a parserless, browser-based, short-form experiment in […]

Posted in Academics | Comments closed

The Prison-House of Data

Today Inside Higher Education is running an editorial of mine. In 2010, the National Science Foundation and National Endowment for the Arts convened a historic workshop — it was their first jointly funded project. This meeting marked the beginning of a new level of national conversation about how computer science and other STEM disciplines can […]

Posted in Academics | Comments closed

Expressive Processing, Now Much Softer!

Yesterday I held a paperback of Expressive Processing in my hand for the first time. (This takes its price down to around $13 at places like Amazon.) I’ve also learned a number of interesting things about the book since it was published — learning more about what others think of it, of course, and also […]

Posted in Academics | Comments closed

Knowing the Past: Game Education Needs Game History

I gave a lecture yesterday with Jesper Juul and Clara Fernandez-Vara called “Knowing the Past: Game Education Needs Game History.” It was part of the Game Education Summit at GDC and Frank Cifaldi wrote a nice discussion of a couple of the key themes for Gamasutra. We put our slides together on Jesper’s computer, so […]

Posted in Academics | Comments closed