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Category Archives: Academics

You Have To Mine The Ore

Here’s a nice, simple game prototype that explores the core movement, inventory, and timing mechanics of Motherload that took just 10 minutes to design and 60 minutes to program using our new design tool.  Rather, this is the half of a nice, simple game prototype that supports human play testing, but there is more to […]

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Mark Henne talk at UCSC

On Friday, May 29, 2009, Mark Henne from Pixar came to UCSC and gave a talk on crowds in the movie Wall-E. You can watch the video here: https://slugtube.soe.ucsc.edu/play-video.php?ID=1070 I was impressed by the complexity of the AI underlying the characters that comprise the crowds, another reminder of just how complex seemingly simple real-world behaviors […]

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Virtually MMOs: On the term “Virtual Worlds”

Last weekend, I attended the first day of the Metaverse U conference hosted by Stanford University. I’d hazard around 50 people had made the trip, there to hear about “virtual worlds.” This year’s theme was most definitely the technical platforms on which virtual worlds could be run. While an interesting topic, I was there, waiting […]

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