Home About EIS →

Mark Henne talk at UCSC

On Friday, May 29, 2009, Mark Henne from Pixar came to UCSC and gave a talk on crowds in the movie Wall-E. You can watch the video here:

https://slugtube.soe.ucsc.edu/play-video.php?ID=1070

I was impressed by the complexity of the AI underlying the characters that comprise the crowds, another reminder of just how complex seemingly simple real-world behaviors can be. I was also struck by how the entire process was optimized to ensure that the artists could, if desired, take a single character from a crowd and manually change its look and behavior. This is consistent with the entire filmmaking process at Pixar, which is optimized for complete artistic control over the end product. Games, in contrast, are much more willing to accept the limitations of the game engine being used.


About the author:  Jim is Professor and Chair of Computer Science at UC Santa Cruz. He has research interests in procedural level generation for computer games, as well as automatic bug prediction. His favorite games are Radiant Silvergun and Civilization IV. Read more from this author


This entry was posted in Academics and tagged , , , . Bookmark the permalink. Both comments and trackbacks are currently closed.

One Trackback

  • By Craig Reynolds on Crowds and Emergent Teamwork on June 20, 2009 at 6:53 AM

    […] a contrast to the recent talk by Mark Henne from Pixar, this talk focused on the underlying algorithmic difficulty of creating the desired […]