Home About EIS →

Category Archives: Academics

Chaim Gingold Visits EIS

• Title: Human Play Machine • Speaker: Chaim Gingold • When: Wednesday 10/20/10 at 11am • Where: E2 room 506 • Abstract: Every game or form of play toys with some human faculty. Slot machines play with our sense of probability and reward, and soccer players play with social coordination, physics, and their bodies. Newborn […]

Posted in Academics | Comments closed

StarCraft AI Competition Results

The AIIDE 2010 StarCraft AI Competition has come to a close. The challenge given to competitors was to build the best performing bot for an immensely popular, commercial game. The competition consisted of four tournaments of varying complexity. This was the first year the competition was held and it turned out to be a success. Even though no […]

Posted in Academics | Tagged , , , , , , | Comments closed

UCSC Hosts Symposium on Narrative Intelligence: AI Approaches for Games and Fiction

DATE: October 14th, 2010 — 9:30am to 5:30pm LOCATION: UCSC Campus, Engineering 2, Room 599 PRICE: Free (though UCSC parking pass required) HOSTED BY: The UCSC Center for Games and Playable Media. Co-sponsored by the Digital Arts and New Media program and Institute for Humanities Research. Symposium Topic What would it take for computer games […]

Posted in Academics | Comments closed

Brian Lande at UCSC

“‘When You Are Strange’: Mutual Intelligibility, Intercoporeality, and Accountability in Stranger Encounters” Brian Lande, Ph.D, Program Manager, DARPA, Arlington VA Date: Thursday, September 30, 2010 Time: 11:00 am Place: Engineering 2 Room 399 This lecture is free and open to the public, but visitors should purchase a parking pass from the visitor kiosk at the […]

Posted in Academics | Comments closed

Making Sense with Answer Set Programming: “I’m into nuggets ya’ll”

I’m currently working on modeling stories through Answer Set Programming. My last research post was about using retroactive continuity in storytelling as rationalization mechanisms (defined by Abelson’s Goldwater Machine or my adviser’s Terminal Time) for story explanation. As more work goes into using logic programming in representing stories and characters, there are snags along with […]

Posted in Academics | Comments closed

Infinite Adaptive Mario

Recently, there has been increased interest in building games that dynamically adapt to players. One of the common approaches to building adaptive games is dynamic difficulty adjustment. However, most of these approaches are limited to parameter tweaking such as adjusting weapon strength or reducing spawning times, and do not modify levels in response to difficulty […]

Posted in Academics | Tagged , , , , , , , , | Comments closed