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Category Archives: Academics

IEEE Software on Engineering Fun

The journal IEEE Software will be running a special issue on the topic of “Engineering Fun” for its September/October 2011 issue. The call for papers is out now, with a deadline of February 1, 2011. Guest editors for the issue are Clark Verbrugge of McGill University and Paul Kruszewski of GRIP Entertainment. IEEE Software has […]

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Space Invaders Belarusian Edition

For our (possibly) sizable Belarusian readership, Patric Conrad has translated the original Space Invaders Enterprise Edition post into a Belarusian version! Дзякуй, Patric!

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StarCraft Competition Postmortem with Alex Champandard

Alex and I will be discussing the current state of RTS research and the StarCraft AI Competition today at 13:00 PST. http://aigamedev.com

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Analyzing Level Design: A Genre-Specific Approach (@ DePaul, Friday)

This Friday I will be visiting Jose Zagal at DePaul University (his book Ludoliteracy has just come out) and giving a talk on my view of level design. My goal in giving the talk is to develop a framework spanning the research my students Gillian Smith, Ken Hullett, and I have been doing over the […]

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FDG goes to France in 2011

The yearly Foundations of Digital Games conference will be held in Europe for the first time in 2011. The Foundations of Digital Games promotes the exchange of information concerning the scientific foundations of digital games, technology used to develop digital games, and the study of digital games and their design, broadly construed. FDG 2011 will […]

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Man vs Bot

A lot of interesting bots were submitted to the StarCraft AI Competition. However, even the best could not beat an expert human player. But what about amateur players? Kotaku claimed that most casual StarCraft players would be unable to defeat the bots. The goal of this post is to test that claim. To do so, I played against […]

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