(int)7 — INTELLIGENT NARRATIVE TECHNOLOGIES SEVEN
Call for Participation
• (int)7 Submission deadline: March 3, 2014
• Workshop: June 17-18, 2014, Milwaukee, WI
(int)7 & ELO registration information is now available:
The Intelligent Narrative Technologies (INT) workshop series aims to advance research in artificial intelligence for the computational understanding, expression, and creation of narrative. Previous installments of this workshop have brought together a multidisciplinary group of researchers such as computer scientists, psychologists, narrative theorists, media theorists, artists, and members of the interactive entertainment industry. From this broad expertise, the INT series focuses on computational systems to represent, reason about, adapt, author, and perform interactive and non-interactive narrative experiences.
(int)7, the seventh workshop in the series, will highlight both the computational and aesthetic aspects of narrative systems and the narrative experiences they create. It will be co-located with the 2014 Electronic Literature Organization Conference (ELO 2014) in Milwaukee, Wisconsin. ELO is the most significant international organization and conference series for creators and scholars of digital fiction, poetry, and drama. By co-locating with ELO we hope to create an opportunity for greater awareness between the two communities. INT work can be strengthened by awareness of the challenges and goals of authors creating a wide variety of computational literary works, as well as the models being developed by scholars of this work. The ELO community can be strengthened by greater awareness of the types of basic research undertaken and experimental systems created by the INT community, broadening conceptions of the field and imaginations of its possible futures. It is possible that co-location may even result in identifying potential collaborations between members of the two communities.
ILLUSTRATIVE TOPICS OF INTEREST
- Computational (interactive) narrative systems and applications
- Story generation
- Emergent narrative systems including simulations, agents, and multi-agent systems
- Computational creativity in narrative systems
- Cognitive theories, models, and systems for narrative
- Story understanding
- Models of narrative genres, styles, and techniques
- Believable characters
- Virtual and embodied conversational agents as characters
- Affect and emotional modeling
- Natural language generation and understanding for narrative
- Computational discourse analysis techniques
- Automatic character dialog
- AI for discourse control such as text, graphic art, and camera control
- Narrative presence and immersion in virtual environments
- User interaction for interactive narrative applications
- Narrative authoring tools
- Computational narrative applications in serious games such as learning and health
- Evaluation and research methods
- Complete (interactive) narrative systems and user studies
- Computational models of poetics, narrative theories, and craft knowledge from narrative creators
- Interdisciplinary collaboration models for interactive narrative research
PAPER, DEMO & PANEL SUBMISSIONS
We invite submissions of full papers (6 pages plus 1 page of references) describing completed or ongoing relevant research. Short papers (3 pages plus 1 page of references), demo proposals (1 page) and panel proposals (1 page) may also be submitted. Speakers in the panel proposal should be already confirmed upon submission. Position papers are welcome.
Paper submissions will be reviewed by an interdisciplinary program committee from both the INT and ELO communities. In addition to the traditional INT submissions, we encourage submissions that address, together, both the computational and aesthetic aspects of computational narrative. We especially welcome artistic, theoretical, and design-focused works that aim to be in dialogue with the INT community.
All accepted papers will be published in the (int)7 workshop technical report by the AAAI Press. Submissions must be anonymized for double blind reviews and formatted according to AAAI guidelines.
About the author: Noah Wardrip-Fruin is a Professor of Computational Media at UC Santa Cruz and the author of Expressive Processing: Digital Fictions, Computer Games, and Software Studies. Read more from this author