Spurred on by the delicious gameplay for Splinter Cell: Conviction at E3, as well as somehow managing to contract a cold in the Californian summertime, I found myself downloading Splinter Cell: Chaos Theory from the Xbox Originals service. I expected to be underwhelmed by the graphics, as it’s often easy to let graphical fidelity get […]
Tags
agency ai AIIDE analog game art game Blizzard bot Broodwar call of duty 4 competition crowds data mining design education fdg final fantasy flash free realms game design game education game music gender interactive drama java mario mark henne mass effect Media Systems Meta Michael Mateas mmo mmorpg music nobuo uematsu pong procedural content generation procedural level design real-time strategy RTS starcraft ubisoft world of warcraft wow xbox 360 xbox liveRSS feeds
Archives