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Chad Greene on “Creating Believable/Immersive Content” (Media Systems)

While critics may now say a film’s action scenes “seem like a video game,” it doesn’t just seem like film and games are borrowing from each other. It is not only happening stylistically, but also at a deep technical level. At the Media Systems gathering, Chad Greene from Microsoft Studios discussed how the common basis […]

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Bill Gaver on “Guidance and Evaluation Methods” (Media Systems)

Bill Gaver’s group — The Interaction Research Studio — does design as a means of research into people and technology. At the Media Systems gathering he used examples from their work to illustrate a number of approaches to one of our major topics: “… guidance and evaluation methods from arts, design and the humanities.” In […]

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Fox Harrell on “Matching Methods” (Media Systems)

In computer science, we often guide and evaluate work by metrics such as efficiency (of execution, of task performance, of maintenance, etc). But such metrics do not make sense for many types of computational media work. Fox Harrell’s talk at the Media Systems gathering, “Matching Methods: Guiding and Evaluating Interdisciplinary Projects,” suggests that, rather than […]

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Anne Balsamo on “Designing Culture” (Media Systems)

What would it mean to have “big” projects — bigger than a single investigator, lab, or even institution could handle — that are not arranged by science and engineering concerns, but by cultural concerns? In this talk from the Media Systems gathering at UC Santa Cruz, Anne Balsamo gives the shape of two major, ongoing […]

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Mary Lou Maher on “Curious Dances” (Media Systems)

We can build a computer system that could generate a surprising event, and we can build a computer system that would recognize it. When Mary Lou Maher said these words at the Media Systems gathering at UC Santa Cruz, she wasn’t talking about hypothetical systems working in sterile domains like block stacking. She was talking […]

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Ian Bogost on “Procedural Rhetoric” (Media Systems)

As Ian Bogost explains in this video from the Media Systems gathering at UC Santa Cruz, his work in procedural rhetoric is not “operationalizing” particular rhetorical tropes (the way Nick Montfort’s work operationalizes elements of Genette’s Narrative Discourse) but rather: It’s a theory or a design philosophy. It’s a way of making things. A way […]

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