This past January, Craig Reynolds from Sony’s research group in Foster City gave a presentation at UC Santa Cruz on current challenges in creating computational crowds, especially those where the members of the crowd are cooperating to perform some task. A video of the talk can be viewed here: https://slugtube.soe.ucsc.edu/play-video.php?ID=1072 As a contrast to the […]
Tags
agency ai AIIDE analog game art game Blizzard bot Broodwar call of duty 4 competition crowds data mining design education fdg final fantasy flash free realms game design game education game music gender interactive drama java mario mark henne mass effect Media Systems Meta Michael Mateas mmo mmorpg music nobuo uematsu pong procedural content generation procedural level design real-time strategy RTS starcraft ubisoft world of warcraft wow xbox 360 xbox liveRSS feeds
Archives