Lately, some of us in the lab have been having a discussion on the difference between content selection and content generation. Where does one end and the other begin? At some level, procedural content generation uses content selection. So what’s the difference?
Tags
agency ai AIIDE analog game art game Blizzard bot Broodwar call of duty 4 competition crowds data mining design education fdg final fantasy flash free realms game design game education game music gender interactive drama java mario mark henne mass effect Media Systems Meta Michael Mateas mmo mmorpg music nobuo uematsu pong procedural content generation procedural level design real-time strategy RTS starcraft ubisoft world of warcraft wow xbox 360 xbox liveRSS feeds
Archives