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Workshop on Artificial Intelligence in the Game Design Process (IDP 11)

Adam Smith (also of EIS) and I are organizing a new workshop to be co-located with AIIDE 2011 on the intersection of AI and game design. Game AI usually refers to controlling interesting agents in a game world, but this workshop is focused on how AI can assist during the game design process itself. Our belief is that bringing concerns from design studies, computational creativity, and game production into contact with AI can result in a radically new and productive view of AI in games.

The deadline for long and short papers is July 18th. Position papers and submissions from industry about interesting game design problems (with or without existing AI solutions!) are especially encouraged. More information including the complete call for papers is available on the IDP 2011 website.


About the author:  Gillian Smith is a 5th year PhD student researching computer supported level design and procedural content generation. Her other interests include women in games and games in education. Read more from this author


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