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Bob Mitchell Talk at UCSC

“Developing Games for 2020”
Bob Mitchell, ohai

Date: Thursday, February 25th
Time: 2:00pm
Place: Digital Media Theater, UCSC
Hosted By: Noah Wardrip-Fruin

Abstract
Students at UC Santa Cruz today will be among the engineers, artists, designers, and producers leading game teams in 2020.Review some of the changes to interactive entertainment over the last ten years in order to look ahead to the possibilities in 2020. The most obvious changes will be in the hardware our games run on. The more difficult predictions will be figuring out what our players want from their games.

The challenge for the game industry is to adapt and to continue building fun and engaging experiences. Start preparing for this future today.

Biography
Bob Mitchell is the Lead Client Engineer at ohai, an internet startup making handcrafted massively multiplayer online (MMO) games for everyone. He joined ohai after eleven years at Sony Online Entertainment where he was the Director of Technology and a programmer on four (MMOs): EverQuest, PlanetSide, EverQuest II, and Free Realms. His various contributions to the games released at SOE included user interfaces, localization, game systems, server architecture, numerous Flash minigames, PlayStation3 downloadable titles, installers, web integration, and project management.

Bob graduated from Harvey Mudd College with a degree in systems engineering and was a technical manager at QUALCOMM before returning to his childhood passion: computer games.


About the author:  Gillian Smith is a 5th year PhD student researching computer supported level design and procedural content generation. Her other interests include women in games and games in education. Read more from this author


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